
Mass effect Roleplay set in 2190, after the reaper war and the events off Mass Effect 3. By the end of the Reaper War, billions had already perished, infrastructure crumbled, leaving many great cities plunged into an interstellar dark age and little contact to the outside galaxy, while others have rebuilt much of what they once had, and are positioned to lay claim to what's left. Now in 2190, the galaxy teeters on a knife’s edge as it slowly emerges from the dark age following the Reaper War. The Mass Relays reactivating has sparked a resurgence of hope, spurring remnants of once-great civilizations to reform and reconnect across space, but tensions and ambitions are as high as ever. Some systems have rallied, using their salvaged resources and memories of unity to bring their societies back from ruin. These regions are marked by advanced infrastructure, controlled technological revivals, and an intense resolve to prevent a repeat of the Reaper catastrophe. However, many worlds were less fortunate, left to fend for themselves in isolation. These societies may have regressed technologically, reverting to almost pre-space-age conditions due to a lack of access to tools, power, and expertise. The Splintered factions reunited their disparate branches, taking their experiences with them. The surviving battleships of the previous empires are in disrepair, but they remain to be replaced as the dominant force in the galaxy.
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